Departments & Positions

  • Office of the Executive (Federation Government)

    The Executive Office of the Federation is made up of the President, Vice President, and various cabinet members that see to the daily needs of the Federation. Coordinating, at times, with Starfleet Command, the Office of the Executive is responsible for ensuring the safety of the Federation and seeing to the continued expansion of its member worlds.

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  • Commander-in-Chief's Office (Starfleet Command)

    Comprised of the Commander-in-Chief, Deputy Commander-in-Chief, and various aides-de-camp and administrators, the CinC's office works to coordinate all of the efforts taking place within Starfleet at large. In conjunction with the Federation government, the office of the CinC also works to ensure the needs of the Federation-at-large are met through Starfleet's psuedo-naval actions, relief aid, and the continued exploration of the galaxy.

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  • Retired (Departed Cast)

    These characters have since retired.

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  • Chief of Staff's Office (Starfleet Command)

    The Chief of Staff's office serves as the primary go-between for the Commander-in-Chief's office and the various departmental operations that make up Starfleet Command. The Chief of Staff's office is responsible for the acquisition and placement of key figures within Starfleet Command as well as coordinating meetings between said figures and the Commander-in-Chief.

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  • Federation Council (Federation Government)

    Made up of representatives from all of the Federation's member worlds, the Federation Council brings and deliberates the very real needs of its parent planets. Governance across a gestalt as large as the Federation isn't easy and it'll take every representative voice to ensure the life, liberty, and happiness of those who call the Federation home.

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  • Deceased (Departed Cast)

    These characters are no longer with us.

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  • Various Positions (Civilian Supporters)

    It takes more than commissioned officers and politicians to keep Starfleet Command and the Federation running smoothly. Journalists, groundskeepers, and various other civilian supporters (like your favorite barista!) are vital to supporting the way of life Starfleet officers and members of the Federation enjoy. Whether you're keeping Starfleet honest through a chilling, operational exposé or ensuring your favorite ambassador isn't wanting for a "real" drink, civilians are just as essential as anyone else.

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  • Federation Diplomatic Corps (Federation Government)

    Various Ambassadors and their staffers are needed to negotiate between worlds and interstellar nation-states when matters get tough. Whether its securing peace between warring worlds or opening talks for entry into the Federation, members of the Federation Diplomatic Corps are the grease that keeps the wheels of progress turning smoothly. Without them, the Federation would eventually collapse in on itself.

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  • Communications Office (Starfleet Command)

    From routine remarks to thunderous oratory, the Communications Office is responsible for helping Starfleet Command get its message out. Under the leadership of the Communications Director, these efforts take the form of speeches written for SFC dignitaries or via public releases from the Press Secretary. Whenever possible, the Communications Office strives to make Starfleet Command as transparent as it can be, though not everything can be for public consumption...

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  • Unknown (Departed Cast)

    These characters are of an unknown status either due to extreme injury/illness, extended LOA without a projected end date, or sabbatical from their position.

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  • Strategic Command (Starfleet Command)

    This department is primarily responsible for coordinating military efforts both in times of war and peace. When Federation member worlds are threatened, it is Strategic Command that evaluates these threats and brainstorms how to address them. Many day-to-day decisions are made by Strategic Command itself, though especially challenging situations are normally brought to the Commander-in-Chief for review and input prior to any decision making.

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  • Homeworld Security (Starfleet Command)

    As the primary seat of power for both the Federation Government and Starfleet Command, Earth's importance has never been greater. Charged with the protection of Earth from all threats foreign and domestic, Homeworld Security keeps a watchful eye out for potential sources of attack or destabilization. Through the use of assigned starships and security-focused ground forces, Homeland Security ensures all threats to Earth are dealt with swiftly and efficiently.

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  • Starfleet Operations (Starfleet Command)

    The Department of Starfleet Operations is responsible for the day-to-day management of fleet resources throughout the Federation and beyond. Whether dispatching vessels for routine scientific survey missions or sending ships to ferry VIPs to and fro, Starfleet Operations oversees all logistical needs where ships, facilities, and material are concerned. Starfleet Operations also houses additional sub-divisions (such as the Starfleet Corps of Engineers) and ensures said departments have the resources and means needed to complete their work.

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  • Research and Development (Starfleet Command)

    New breakthroughs in weapons tech and means of interstellar travel don't just happen by themselves. It takes a dedicated department of scientists, researchers, and administrators to make the magic of progress happen. Often working in conjunction with the Daystrom Institute -- a civilian organization with a similar aim -- R&D strives to provide Starfleet and the Federation at large with new technologies with which to supply and defend itself.

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  • Starfleet Intelligence (Starfleet Command)

    Through its extensive network of highly trained operatives, Starfleet Intelligence is able to procure sensitive information about the foreign powers of the Alpha and Beta Quadrants. Whether it's the rumblings of war or efforts to destabilize the Federation itself, Starfleet Intelligence plays a huge role in subverting threats before they become full-blown.

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  • Department of Interstellar Aid (Starfleet Command)

    It isn't enough for the Federation to look after its own. Part of being a superpower is also knowing when to be a good neighbor. Via the Department of Interstellar Aid, Starfleet is able to mount and launch missions to provide disaster relief aid and help other planets to beef up their infrastructure. This department uses the vast resources of the Federation to provide help to member worlds and even come to the rescue of planets outside of the Federation.

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  • Starfleet Academy (Starfleet Command)

    Responsible for the training of Starfleet's newest recruits, Starfleet Academy is the proving ground for the next generation of enlisted personnel and commissioned officers. The learners who pass through the Academy's halls will one day go on to serve as engineers, doctors, tactical officers, Captains, and beyond! But it'll take dedicated instructors and support personnel to ensure Starfleet's future.

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  • Judge Advocate General (Starfleet Command)

    The Judge Advocate General serves primarily to help Starfleet Command navigate the finer points of Federation law, both at home and abroad. The Judge Advocate General also handles court martial proceedings for Starfleet personnel. Serving under the Judge Advocate General, Advocates provide legal advice and counsel for those in need of Starfleet-related representation or perspective. Advocates rely heavily on administrative aides to assist in the research of precedent and legality prior to meeting with their assigned clients.

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  • Starfleet Medical (Starfleet Command)

    Starfleet Medical is the medical branch of Starfleet dedicated to biological research and the treatment of Starfleet personnel. Starfleet Medical oversees all Starfleet medical personnel, coordinating the assignment of doctors, nurses, and other medical support staff to the various starships and facilities within Starfleet's purview. This department also assists the Department of Interstellar Aid in mobilizing medical personnel to Federation member-worlds and neighboring powers when medical emergencies on a large scale arise.

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  • Re-Assigned (Departed Cast)

    These characters have been assigned elsewhere and are considered alive and well, but not part of the playing cast for this game.

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